zero kiryuu | vampire knight | reserved
Age: +18
Contact:
Current Characters: N/A
Character: Zero Kiryuu
Canon: Vampire Knight | Chapter 59: Tombstones. After he speaks with the ghost of Ichiru, before he meets Yuuki outside the cemetery.
Age: 18
Background Information: Link
Personality:
STRENGTH
Kindness
The hostile persona he puts on in front of others is a mask to hide the fact that he's actually a very kind character; a trait clearly seen when he’s younger. Back then, his brother and sensei expressed concern that he was too kind to kill vampires effectively. A concern that turned out to have merit when he tried to save a vampire slotted for execution and ended up becoming its victim. He even botched his first kill unable to pull the trigger until he had no choice. After a year of relentlessly hunting down Level E vampires, Zero no longer hesitates before pulling the trigger. Experience has hardened him. Yet, with his memories stolen, he no longer remembers why he closed himself off from his emotions and he's slowly started reverting to the kind person he used to be but with a broader understanding of the world making him less prone to exploitation due to naivety.
Strength of Will
For four years, his strength of will kept him from turning into a vampire, a monumental task. His will alone kept him human until he couldn't fight his descent anymore. This same determination is what allowed him to rebel against his creator and go against her. Vampires who are made by a Pureblood cannot disobey them. Yet, Zero refused to do her bidding and found the strength to go against her orders. At one point he breaks from her control and even tries to kill her, another feat unheard of in their world. After the attack on their school, Zero loses both his brother and the girl he cares for all at once. He's left alone to deal with the aftermath. He picks himself up with little complaint and fully submerges himself into his duties as a vampire hunter finding purpose in his life again.
Protective
No matter his feelings, his condition, he will always put the wellbeing of others before his own. He became a night guardian for this reason, tasked with enforcing the rules that kept the peace between the day (human) and night (vampire) class. Later, he becomes a full-fledged vampire hunter whose role is to protect the peace between the human and vampire society. No matter his role, Zero will always be a guardian. He's too kind and stubborn to watch another suffer. He was powered up to become someone else's weapon but instead ended up becoming a shield for others.
WEAKNESS
Sacrificial Knight
Zero portrays strong characteristics of the sacrificial knight. He has no regard for his own health and safety often putting himself in danger acting as a shield for others. This side of Zero derives from a mix of his own kind nature and the duality that exists inside him - hunter and vampire. As a child, Zero realized a startling truth: the reason why his brother was pained with a sickly body was that he’d acted like a vampire in their mother’s womb and devoured the hunter powers that belonged to Ichiru. Guilt mixed with unrestricted love made him unable to deny his brother anything. Even when he betrayed their family by leading their killer into their home, Zero could not find it in him to hate him, yet he finds it easy to hate himself. The same scenario plays out with the girl he cares for, Yuuki. Early on he's shown protecting her from physical and emotional harm even at the cost of his own happiness and welfare.
Distant
Zero is a very distant person fitting neither with his classmates or the Hunters who see him as a liability. They have him under surveillance under the guise of a Hunter assigned as his partner. Zero obediently follows along with their orders and doesn’t try to defend himself letting his actions speak for him. He ignores their constant stares and comments, preferring to focus on his duties instead. Zero isn't overtly social but he's learned how to be civil to both humans and vampires. Before he used to ignore the boys in his grade and yell at the girls and never made any friends. Now, he's nicer to his peers and gets along with them relatively well. He's even civil to vampires having learned how to control his emotions an important trait for the next President of the Hunter Association. This new side of him is best illustrated when he's civil with Kaname and the vampires who follow him, working together with them without making a fuss, choosing to focus on his duties in these instances and what's best for the Hunter Association. Zero doesn't open up to people, let alone emotionally. Betrayal has made him distant with everyone isolating him from the world.
Self-Hate
Zero lives with the knowledge that he has become the very monster he's supposed to hunt. He hates himself for craving the same blood as the monster who murdered his family. His Hunter upbringing further perpetuates this self-hate. For example, when another Hunter is bitten by a Pureblood she kills herself instead of letting herself be turned into a vampire. The other Hunters agree with her choice and respect her all the more for it. Zero swallows his comments and leaves. Soon after this incident, he reaches his breaking point confessing his doubts to his brother's grave, asking his tombstone if there's still anything human left in him. He coped with his brother's death by shutting down his emotions to keep his bloodlust in check, yet by locking them away, he also locked away what made him human. After Ichiru's death he chose to focus on his duties, ignoring his growing bloodlust. A reflection of his mind in turmoil.
Abilities & Inventory:
ABILITIES
Vampire Hunter: Hunter powers are genetic and specifically designed to kill/hurt/incapacitate vampires. Spells can be placed on buildings to protect against vampire invasion and extends to memory manipulation. His powers allow him to detect vampires from afar and withstand Pureblood compulsion as well as wield anti-vampire weapons.
- Hunter Spells/Charms
- Memory Manipulation*
- Vampire Detection*
- Withstand vampire compulsion
- Wield anti-vampire weapons.
*N/A without player consent
Vampire: Accelerated healing, enhanced speed, strength, hearing, and smell. Blood cravings. The sun doesn't bother him because he wasn't born a vampire. Though, Hunter weapons can hurt him because he's still a vampire.
- Accelerated Healing
- Supernatural Speed
- Supernatural Strength
- Supernatural Hearing
- Supernatural olfactory sense
- Blood Cravings
Other Noteworthy Traits: Given intensive survival training since he was a young boy and versed him in hand to hand combat as well as weaponry. He's also a top tracker and detective. Even without his supernatural abilities, he's not defenseless. He's rated a genius with his best subject being math and science. He's also a very good cook!
- Intensive survival training
- Hand to hand combat
- Can use different weapons: gun, staff, knives, katana, etc.
- Top tracker
- Rated a genius (best subject: math/science)
- Great Cook
INVENTORY:
1) Weapon Name: Bloody Rose Description: An anti-vampire gun.
Abilities/Powers: Bloody Rose shoots bullets that are be-spelled to seal a vampire's rapid healing ability. A mortal wound from it will kill a vampire. In its evolved state, Bloody Rose is absorbed into his body allowing him to fight using silver vampiric rose vines. The endless vines, which are heavily laced with razor-sharp thorns and can slice through almost anything. Any spilled blood is absorbed by the vines, feeding its bloodlust. In its second evolution, the vampiric rose vines construct themselves into a coherent form to become a large deadly wolf with sharp claws and a sharper bite that can easily swallow a person whole.
Limitations: It's evolved form becomes more like a vampire - a reflection of its wielder. Although it feeds off his opponents, it also feeds on his blood. After the one year arc, he's seen wielding the evolved form much easier than when first obtained it. This is a reflection of the power he’s gained from the blood he’s consumed from three different Purebloods.
Suitability & Plans:
Plan to have a better relationship with his brother, Ichiru (also apping). His focus will be to protect him and protect others from him, if Ichiru goes that route, as he's done in the past. He's 100% the older brother type and while he might find a lot of people annoying, there are few people he is drawn to such as people with illnesses like his brother, or those who take care of animals. He's matured since he was first introduced, so hopefully, one day he'll be able to view vampires in a positive light, instead of tolerating them to keep the peace. Same for himself, like himself better, though that might a lot for him.
Zero is anti-social and although he might not willingly invite interactions, he is also a responsible character so finding him a position where he has to interact with people will probably be key. It might not seem so, but he is in fact, a team player. He doesn't care about standing out just don't expect him to smile or be cheery with anyone. He is not a nice character (except only with a few select people).
Test Drive Sample: Sample
Questions: Can Zero's BloodyRose harm dreams? Dream creatures?
Profile
NAME: Zero Kiryuu
CANON: Vampire Knight
CANON POINT: Chapter 90, after his memories are taken by Yuuki, specifically when Kaito is injured during the assault on the Kuran Mansion.
AGE: 19
BACKGROUND: Link
PERSONALITY:
STRENGTH
Kindness
The hostile persona he puts on in front of others is a mask to hide the fact that he's actually a very kind character; a trait clearly seen when he’s younger. Back then, his brother and sensei expressed concern that he was too kind to kill vampires effectively. A concern that turned out to have merit when he tried to save a vampire slotted for execution and ended up becoming its victim. He even botched his first kill unable to pull the trigger until he had no choice. After a year of relentlessly hunting down Level E vampires, Zero no longer hesitates before pulling the trigger. Experience has hardened him. Yet, with his memories stolen, he no longer remembers why he closed himself off from his emotions and he's slowly started reverting to the kind person he used to be but with a broader understanding of the world making him less prone to exploitation due to naivety.
Strength of Will
For 4 years, his strength of will kept him from turning into a vampire, a monumental task. His will alone kept him human until he couldn't fight his descent anymore. This same determination is what allowed him to rebel against his creator and go against her. Vampires who are made by a Pureblood cannot disobey them. Yet, Zero refused to do her bidding and found the strength to go against her orders. At one point he breaks from her control and even tries to kill her, another feat unheard of in their world. After the attack on their school, Zero loses both his brother and the girl he cares for all at once. He's left alone to deal with the aftermath. He picks himself up with little complaint and fully submerges himself into his duties as a vampire hunter finding purpose in his life again.
Protective
No matter his feelings, his condition, he will always put the wellbeing of others before his own. He became a night guardian for this reason, tasked with enforcing the rules that kept the peace between the day (human) and night (vampire) class. Later, he becomes a full-fledged vampire hunter whose role is to protect the peace between the human and vampire society. No matter his role, Zero will always be a guardian. He's too kind and stubborn to watch another suffer. He was powered up to become someone else's weapon but instead ended up becoming a shield for others.
WEAKNESS
Sacrificial Knight
Zero portrays strong characteristics of the sacrificial knight. He has no regard for his own health and safety often putting himself in danger acting as a shield for others. This side of Zero derives from a mix of his own kind nature and the duality that exists inside him - hunter and vampire. As a child, Zero realized a startling truth: the reason why his brother was pained with a sickly body was that he’d acted like a vampire in their mother’s womb and almost devoured him. Guilt mixed with unrestricted love made him unable to deny his brother anything. Even when he betrayed their family by leading their killer into their home, Zero could not find it in him to hate him, yet he finds it easy to hate himself. The same scenario plays out with the girl he cares for, Yuuki. Early on he's shown protecting her from physical and emotional harm even at the cost of his own happiness and welfare.
Distant
Zero is a very distant person fitting neither with his classmates or the Hunters who see him as a liability. They have him under surveillance under the guise of a Hunter assigned as his partner. Zero obediently follows along with their orders and doesn’t try to defend himself letting his actions speak for him. He ignores their constant stares and comments, preferring to focus on his duties instead. Zero isn't overtly social but he's learned how to be civil to both humans and vampires. Before he used to ignore the boys in his grade and yell at the girls and never made any friends. Now, he's nicer to his peers and gets along with them relatively well. He's even civil to vampires having learned how to control his emotions an important trait for the next President of the Hunter Association. Zero doesn't open up to people, let alone emotionally. Betrayal has made him distant with everyone isolating him from the world, even if he can now better navigate the social expectations he never cared to follow.
Self-Hate
Zero lives with the knowledge that he has become the very monster he's supposed to kill. He hates himself for craving the same blood as the monster who murdered his family. His Hunter upbringing further perpetuates this self-hate. When another Hunter is bitten by a Pureblood she kills herself instead of letting herself turn into a vampire. The other Hunters agree with her choice and respect her all the more for it. Zero swallows his comments and leaves. Soon after reaches his breaking point. He visits his brother's grave and asks his tombstone if there's still anything human left in him. He coped with his brother's death by shutting down his emotions to keep his bloodlust in check, yet by locking them away, he also locked away what made him human. Even with his stolen memories, Zero has yet to accept himself and instead merely tolerates what he is since his instincts still plague him, even if his bloodlust has become manageable with the bloodtablets.
POWERS/ABILITIES:
Vampire Hunter: Hunter powers are genetic and specifically designed to kill/hurt/incapacitate vampires. Spells can be placed on buildings to protect against vampire invasion and extends to memory manipulation. His powers allow him to detect vampires from afar and withstand Pureblood compulsion as well as wield anti-vampire weapons.
- Hunter Spells/Charms
- Memory Manipulation
- Vampire Detection
- Withstand vampire compulsion
- Wield anti-vampire weapons.
Vampire: Accelerated healing, enhanced speed, strength, hearing, and smell. Blood cravings. The sun doesn't bother him because he wasn't born a vampire. Though, Hunter weapons can hurt him because he's still a vampire.
- Accelerated Healing
- Supernatural Speed
- Supernatural Strength
- Supernatural Hearing
- Supernatural olfactory sense
- Blood Cravings
Other Noteworthy Traits:
Given intensive survival training since he was a young boy and versed him in hand to hand combat as well as weaponry. He's also a top tracker and detective. Even without his supernatural abilities, he's not defenseless. He's rated a genius with his best subject being math and science. He's also a very good cook!
- Intensive survival training
- Hand to hand combat
- Can use different weapons: gun, staff, knives, katana, etc.
- Top tracker
- Rated a genius (best subject: math/science)
- Great Cook
INVENTORY:
1) Weapon
Name: Bloody Rose
Description: An anti-vampire gun.
Abilities/Powers: Bloody Rose shoots bullets that are be-spelled to seal a vampire's rapid healing ability. A mortal wound from it will kill a vampire. In its evolved state, Bloody Rose is absorbed into his body allowing him to fight using silver vampiric rose vines. The endless vines, which are heavily laced with razor-sharp thorns and can slice through almost anything. Any spilled blood is absorbed by the vines, feeding its bloodlust. In its second evolution, the vampiric rose vines construct themselves into a coherent form to become a large deadly wolf with sharp claws and a sharper bite that can easily swallow a person whole.
Limitations: It's evolved form becomes more like a vampire - a reflection of its wielder. Although it feeds off his opponents, it also feeds on his blood. After the one year arc, he's seen wielding the evolved form much easier than when first obtained it. This is a reflection of the power he’s gained from the blood he’s consumed from 3 different Purebloods.
2) White Lily. A mare. Zero raised her from a foal and the two share a unique bond.
3) Bloodtablets. He always carries a silver case on him, inside are a supply of bloodtablets that curbs his bloodlust. There are 50 tablets in each case.
4) Bloodtablets. Set of 50 tablets.
5) Bloodtablets. Set of 50 tablets.
6) Bloodtablets. Set of 50 tablets. (he's an addict)
MOONBLESSING: Sanguis
▶ Note
Zero will not be able to use memory manipulation in the game, and Bloody Rose will not be able to slice through most government buildings and infrastructure as these are protected by enchantments!
Permissions
CANON Vampire Knight
CANON POINT Ch. 90
INFO link
MOONBLESSING Sanguis
AGE 19
SPECIES Vampire
GENDER Male
APPEARANCE One l Two
HEIGHT 6'1 (185cm)
WEIGHT 175 lbs (79kg)
BUILD Lean, Muscled
HAIR Silver
EYES Light purple
VOICE link
FEATURES Hunter tattoo
PLAYER Blythe
TIMEZONE PST
CONTACT Discord: Blythe#1806,
Depends on CR
KISSING
Only w/notable CR
FLIRTING
Yes
ROMANCE
Only w/notable CR
SEX
Only w/notable CR
FIGHTING
Yes
INJURY
Yes
DEATH
Depends on CR
MIND-READING
Yes
MANIPULATION
Yes
OTHER
Power Opt-Out Post
yes; tend to drop threads after a month, so I don't drown in backlogs :(
THREADHOPPING
Yes
FOURTHWALLING
No
CRAU
Sure!
OFF-LIMITS
None
OTHER
N/A
INBOX
residential district ⬤ text
moonblessing ⬤ sanguis
Color Log
• 05.17.18| LINK | Event 4: Zero and Lily arrive
• 05.28.18| LINK | Event 5: Zero doesn't join Guren's Club
• 06.05.18| LINK | Sheep Quest - Zero doesn't try to eat Prompto
• 06.05.18| LINK | Bridges and punishments, Zero saves Minato
• 05.28.18| LINK | Event 5: Zero meets Guren
• 05.28.18| LINK | Event 5: Zero meets Guren
• 05.28.18| LINK | Event 5: Zero meets Guren
• 06.08.18| LINK | Of bikes and soup kitchens, Zero meets Rin
• 06.16.18| LINK | Event 6: Werewolf. Lupin tries to steal and eat Lily
• 06.16.18| LINK | Event 6: Werewolf. Zero encounters Estelle
• 06.16.18| LINK | Event 6: Werewolf. Zero carries Maya inside to sleep
• THREAD DATE | LINK TO THREAD | A BRIEF DESCRIPTION
AC Links: AC Submission and AC Results
Color Log
App for
awashrpg
Name: Blythe
Contact:
Current Character(s): N/A
Reserve: Link
Character Info
Character's Name: Zero Kiryuu
Character's Canon: Vampire
Character's Age: 18
Canon Point: Volume 17. Chapter 90, after his memories are taken by Yuuki, specifically when Kaito is injured during the assault on the Kuran Mansion.
Background/History: Link
Strengths:
Kindness
The hostile persona he puts on in front of others is a mask to hide the fact that he's actually a very kind character; a trait clearly seen when he’s younger. Back then, his brother and sensei expressed concern that he was too kind to kill vampires effectively. A concern that turned out to have merit when he tried to save a vampire slotted for execution and ended up becoming its victim. He even botched his first kill unable to pull the trigger until he had no choice. After a year of relentlessly hunting down Level E vampires, Zero no longer hesitates before pulling the trigger. Experience hardened him. Yet, with his memories stolen he no longer remembers why he closed himself off from his emotions and he's slowly started reverting back to the kind person he used to be but with a broader understanding of the world making him less prone to exploitation due to naivety.
Strength of Will
For 4 years, his strength of will kept him from turning into a vampire, a monumental task. His will alone kept him human until he couldn't fight his descent anymore. This same determination is what allowed him to rebel against his creator and go against her. Vampires who are made by another cannot disobey their master. Yet, Zero refused to do her bidding and found the strength to disobey and even harm the woman who made him, another feat unheard of in their world. Furthermore, after the attack on their school, Zero loses both his brother and the girl he cares for. He's left alone to deal with the aftermath. He picks himself up with little complaint and fully submerges himself into his duties as a vampire hunter. It gives him a purpose.
Protective
No matter his feelings, his condition, he will always put the wellbeing of others before his own. He became a night guardian for this reason, tasked with enforcing the rules that kept the peace between the day and night class. Later, he came into his heritage and became a full fledged vampire hunter who's role is to protect the peace between humans and vampires. No matter his role, Zero will always be a guardian. He's too kind, too stubborn to watch another suffer. He was powered up to become someone else's weapon but instead ended up becoming a shield for others. A knight in his own right.
Weaknesses:
Sacrificial Knight
Zero portrays strong characteristics of the sacrificial knight. He has no regard for his own health and safety often putting himself in danger acting as a shield for others. This side of Zero derives from a mix of his own kind nature and the duality that exists inside him - Hunter and vampire. As a child, Zero realized a startling truth: the reason why his brother was pained with a sickly body was because he’d acted like a vampire in their mother’s womb and almost devoured him. Guilt mixed with unrestricted love made him unable to deny his brother anything. Even when he betrayed their family by leading their killer into their home, Zero could not find it in him to hate him, yet he finds it easy to hate himself. The same scenario plays out with the girl he cares for, Yuuki. Early on he's shown protecting her from physical and emotional harm even at the cost of his own happiness and welfare. Later, when she steals his memories, Zero cannot find it him to hater her either and is still willing to protect her.
Distant
Zero is a very distant person fitting neither with his classmates or the Hunters who see him as a liability. They have him under surveillance under the guise of a Hunter assigned as his partner. Zero obediently follows along with their orders and doesn’t try to defend himself. He ignores their constant stares and comments, preferring to focus on his duties instead. Zero isn't a social person. The fact that he ignored most of the boys in his grade, and yelled at the girls to scare them off is part of the reason why he never made any friends. Now that he's a year old and wiser, he's nicer to his peers and gets along with them relatively well, but none of them are his friends. He's civil, nothing more. He doesn't easily open up to people, let alone emotionally, so when it does it, it matters.
Self-Hate
Zero lives with the knowledge that he has become the very monster he's supposed to kill. He hates himself for craving the same blood as the monster who murdered his family. His Hunter upbringing further perpetuates this self-hate. When another Hunter is turned into a vampire before being killed, the other Hunters acknowledge that in face of what she had become, death was preferable. Zero swallows his comments and soon after reaches his breaking point. He visits his brother's grave and asks his tombstone if there's still anything human left in him. He coped with his brother's death by shutting down his emotions to keep his bloodlust in check, yet by locking them away, he also locked away what made him human. Even with his stolen memories, Zero has yet to accept himself and instead merely tolerates what he is since his instincts still plague him, even if his bloodlust has become much more manageable.
Powers/Abilities:
Vampire Hunter: Hunter powers are genetic and specifically designed to kill/hurt/incapacitate vampires. Spells can be placed on buildings to protect against vampire invasion, and extends to memory manipulation. His powers allow him to detect vampires from afar and withstand Pureblood compulsion as well as wield anti-vampire weapons.
- Hunter Spells/Charms
- Memory Manipulation
- Vampire Detection
- Withstand vampire compulsion
- Can wield anti-vampire weapons.
Vampire: Accelerated healing, enhanced speed, strength, hearing, and smell. Blood cravings. The sun doesn't bother him because he wasn't born a vampire. Though, Hunter weapons can hurt him because he's still a vampire.
- Accelerated Healing
- Supernatural Speed
- Supernatural Strength
- Supernatural Hearing
- Supernatural olfactory sense
- Blood Cravings
Other Noteworthy Traits:
Given intensive survival training since he was a young boy and versed him in hand to hand combat as well as weaponry. He's also a top tracker and detective. Even without his supernatural abilities, he's not defenseless. He's rated a genius with his best subject being math and science. He's also a very good cook!
- Intensive survival training
- Hand to hand combat
- Can use different weapons: gun, staff, knives, katana, etc.
- Top tracker
- Rated a genius (best subject: math/science)
- Great Cook
Weapons & Other Special Inventory:
Weapon
Name: Bloody Rose
Description: An anti-vampire gun.
Abilities/Powers: Bloody Rose shoots bullets that are be-spelled to seal a vampire's rapid healing ability. A mortal wound from it will kill a vampire. In its evolved state, Bloody Rose is absorbed into his body allowing him to fight via silver vampiric rose vines that are an extension of the Bloody Rose. The endless vines, which are heavily laced with razor sharp thorns, can slice through almost anything. Any spilled blood is absorbed by the vines, feeding his bloodlust. In its second evolution, the vampiric rose vines construct themselves into a coherent form to become a large deadly wolf with sharp claws and a sharper bite that can easily swallow a person whole.
Limitations: It's evolved form becomes more like a vampire--a reflection of its wielder. Although it feeds off his opponents, it also feeds on Zero's blood. Thus, he is limited by his own strength which Bloody Rose drinks away over time. After the one year arc, Zero is shown wielding this version of Bloody Rose much easier than when first obtained it meaning he's learned how to better control it. So, although it drinks his blood it devours his enemies blood first. Due to his new found control Bloody Rose does not seem to drain him as it did before. Over time, Zero is shown to easily wield both evolved forms of Bloody Rose a reflection of the power he’s gained from the blood he’s consumed.
Pets: White Lily. A mare. Zero raised her from a foal and the two share a unique bond.
Special Inventory: Zero always carries a silver case on him. Inside are a supply of bloodtablets that calms his bloodlust.
Extra Item: I'd like another set of bloodtablets for Zero. He's going to need them!
Color:
Red. It's the color most associated with him in official canon art due to his vampire side and duty as a Hunter. Guns and roses are his motifs along with wolves but white isn't an option.
Sample: [ Here ] and [ Here ]
World Aspect: N/A
CR Chart
♛ LOVE | ♚ enemy |
♞ ♝like | ♜ Unsure ♟ exasperated |
NAME Canon ♞ Color. Description. | NAME Canon ♞ Color. Description. | ||
NAME Canon ♞ Color. Description. | NAME Canon ♞ Color. Description. | ||
NAME Canon ♞ Color. Description. | NAME Canon ♞ Color. Description. | ||
NAME Canon ♞ Color. Description. | NAME Canon ♞ Color. Description. | ||
NAME Canon ♞ Color. Description. | NAME Canon ♞ Color. Description. |
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Powers
If you'd like to opt-out of any of his powers or general CR, please check out the end of this post! All comments are screened so no worries! For any questions, you may poke me at
VK: Vampires and Vampire Hunters
The vampire's from "Vampire Knight" are slightly different from the standard genre. For one, they're considered a different species from humans. Since most people don’t know “Vampire Knight” it is easier to explain the vampire hierarchy system in order to explain their world. In VK their are 5 Levels. Level A, B, C, D, and E, though Level E falls outside the Hierarchical Pyramid.
Level A or Purebloods are vampires without a drop of human blood in their lineage. They can control other vampires. They're also the only vampires that can turn humans into vampires. All other vampires are born not made. Purebloods can regenerate any body part including their head and heart and have familiars, and other powers. They’re practically immortal and tend to live for a few thousand year before they grow bored and let themselves die. However, if a Pureblood is wounded with an anti-vampire weapon their healing abilities will be sealed and a death blow will kill them.
Level B's are Noble vampires that have minimal human blood in their lineage. Nobles have a unique ability like creating ice, fire, lightning, illusions, etc. They can regenerate fairly quickly and are pretty strong. They would be considered the aristocrats among vampires. Level C's are common vampires with more human blood in their lines. Level D’s are former humans. Like all vampires, they have regular enhanced senses. However, Level D’s are doomed to become Level E’s over time. Level E’s are ex-Humans who have lost their mind to their bloodlust and degenerate into bloodthirsty monsters. They’re not part of the hierarchy and are immediately executed once they fall to Level E status.
Vampire Hunters
Vampire Knight is a manga that contains a complex relationship between human and vampire society. Generally, humans are not aware of the existence of vampires and vampires are charged to keep their existence a secret from them. The two societies are mediated by the vampire hunter society that upholds the peace between them. Their rules are simple: vampires are allowed to feed on humans as long as they obtain their permission and refrain from turning them into vampires without their consent. Any offense to these rules is punishable by death.
The origins of the vampire hunter society lies with a Pureblood called the Progenitor or the Hooded Woman. A long time ago, their ancestors consumed her blood and flesh. Those who survived the poison of her blood gained new powers and became the first vampire hunters. Her blood gave them all varying degrees of vampire traits like strength, speed, healing, etc, and her heart gave them the weapons they needed to kill vampires. She threw her heart into a metal furnace whose metal the hunters later used to make anti-vampire weapons. These weapons seal off a vampire's regenerative power allowing hunters to kill vampires of any class including Purebloods since the origin of the metal came from a Purebloods and only a Pureblood can kill another Purebloods and in this instance by proxy. The anti-vampire weapons carry her will to kill vampires and so do the descendants of those first vampire hunters. The blood of a Pureblood still belongs to that Pureblood no matter whose veins it runs through and for that reason it's considered a poison. By consuming her blood, her influence stayed with the vampire hunters and in turn, Hunters can't escape the burden of their responsibility or their instinct that craves blood (to spill it) like vampires.
The vampire hunter society is headed by the Hunter Association. At the top of the Hunter Association is the President who is chosen solely on their ability to suppress the other hunters by force and keep them in line. They're an archaic society whose members only respect power much like vampires. Most hunters are lone warriors who take on solitary missions but will come together when they need too. A vampire hunters duty is to protect humans from vampires who would do them harm. Those vampires who break the rules are placed on an execution list and assigned to a hunter to kill them. Most missions require a lot of detective work and can last years sometimes. Although hunters interfere when vampires hurt humans hunting vampires isn't their only responsibility. They are also charged with training the young vampires who tend to cause problems but aren't a real danger to humans.
The Hunter Association is currently headed by Yagari and Kaien Cross, while Zero comes up to speed so he can take over as President. Currently, the vampire society has a temporary peace treaty with the Hunters, a treaty spearheaded by a Pureblood named Yuuki Kuran after their old one fell through when Kaname became a criminal in both the eyes of the Hunter Association and the Vampire Society. The treaty encourages respect of both societies, and like before, hunters must attend all vampire soiree's to keep an eye on them. The treaty gives hunters jurisdiction of all vampires who are placed on their execution list and those who they find guilty of harming humans. The treaty also protects vampires from being indiscriminately killed by hunters. If they don't break the rules then they can't be touched. This peace treaty between the hunters and vampires allows them to coexist in relative peace.
With all the above being said, Zero is a unique case. He was born into a prestigious Hunter Clan but was turned into a vampire when he was a boy. In addition, he was powered up in order to be used as a weapon against other Purebloods. By drinking the blood of four different Purebloods, plus his status as a powerful hunter born with a twin who he later consumed, Zero gained new abilities which made him powerful enough to become the next President of the Vampire Hunter Association. Currently, he's being trained for the position and watched carefully to make sure he doesn't fall victim to the manipulations of a Pureblood like their last President. Zero is apathetic to the scrutiny and obeys orders unlike his younger more rebellious self. With the addition of his missing memories, he's more apathetic toward vampires too making him more civil toward them even as he denies his own vampiric side.
Power Description
Vampire Hunter: Hunter powers are genetic and specifically designed to kill/hurt/incapacitate vampires. Spells can be placed on buildings to protect against vampire invasion, and extends to memory manipulation. His powers allow him to detect vampires from afar and withstand Pureblood compulsion as well as wield anti-vampire weapons.
- Hunter Spells/Charms
- Memory Manipulation
- Vampire Detection
- Withstand vampire compulsion
- Can wield anti-vampire weapons
Vampire: Accelerated healing, enhanced speed, strength, hearing, and smell. Blood cravings. The sun doesn't bother him because he wasn't born a vampire. Though, Hunter weapons can hurt him because he's still a vampire.
- Accelerated Healing
- Supernatural Speed
- Supernatural Strength
- Supernatural Hearing
- Supernatural olfactory sense
- Blood Cravings
Other Noteworthy Traits:
Given intensive survival training since he was a young boy and versed him in hand to hand combat as well as weaponry. He's also a top tracker and detective. Even without his supernatural abilities, he's not defenseless. He's rated a genius with his best subject being math and science. He's also a very good cook!
- Intensive survival training
- Hand to hand combat
- Can use different weapons: gun, staff, knives, katana, etc.
- Top tracker
- Rated a genius (best subject: math/science)
- Great Cook
Weapon:
Name: Bloody Rose
Description: An anti-vampire gun.
Abilities/Powers: Bloody Rose shoots bullets that are be-spelled to seal a vampire's rapid healing ability. A mortal wound from it will kill a vampire. In its evolved state, Bloody Rose is absorbed into his body allowing him to fight using silver vampiric rose vines. The endless vines, which are heavily laced with razor-sharp thorns and can slice through almost anything. Any spilled blood is absorbed by the vines, feeding its bloodlust. In its second evolution, the vampiric rose vines construct themselves into a coherent form to become a large deadly wolf with sharp claws and a sharper bite that can easily swallow a person whole.
Limitations: It's evolved form becomes more like a vampire - a reflection of its wielder. Although it feeds off his opponents, it also feeds on his blood. After the one year arc, he's seen wielding the evolved form much easier than when first obtained it. This is a reflection of the power he’s gained from the blood he’s consumed from 3 different Purebloods.
Note: Zero will not be able to use memory manipulation in the game, and Bloody Rose will not be able to slice through most government buildings and infrastructure as these are protected by enchantments!
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![]() | Character Information Canon: Vampire Knight Name: Kiryuu Zero Eye Color: Lavender Hair Color: Silver Race: Hunter/Vampire (Level D) Overall Information Permission || Critique || Mun Game: The Far Shore ![]() Application || God || Inbox || CR Chart Game: Recursion ![]() Application || Persona || Inbox || AU History A knight in shining armor is a man who hasn't had his metal truly tested. A man who shines without his armor is a knight who has. |
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AU History for Recursion:
tornheart
- He grew up in Japan with no siblings and two loving parents.
- His parents died in a plane crash five years ago when he was 13.
- He moved to England with his uncle after his parents death. He was very quiet during this time and cut himself off from everyone back in Japan.
- At the start of his second year of high school, his uncle sent him to study in Eddan hoping to give him a whole new start.
Currently
- Zero is 18 and starting Higher Cycle
- Top student with his best courses being math/science though people may have noticed that he tends to engage more in humanities courses like ethics.
- He's part of the Equestrian Club, but mainly just hangs out with the horses. A few people may have caught him taking naps in the stables.
- He's also part of the cooking club and makes some pretty damn tasty food.
- The Garden Club provides the Cooking Club with their goods and the Cooking Club cooks up a storm during monthly potlucks for both clubs.
- He's not a social guy nor does he tend to talk about himself a lot. He keeps his past a secret and doesn't engage in regular social events unless coerced.
- He's got a sizeable inheritance so money isn't an issue for him though it's not something you can tell.
- Usually you can find him reading a book under a tree or napping in the stables
Relationships
- Higher Cycle 'friends': Jaune (RWBY) and Mako (The Legend of Korra)
- On friendly terms with the Garden Club members, specifically Lenka (God Eater)
- Acquaintances: Chikusa (Katekyo Hitman Reborn!) who keeps putting blankets on him when he naps in the stables
[ * Open to suggestions ]
Persona for
tornheart
⚔ Naberius
Zero Kiryuu | ???
Weak: Psy,Light | Strong: Nuclear, Dark
BASIC ATTACKS:
▶ Slap (Inflicts a very small amount of physical damage to one enemy.)
▶ Frei (Inflicts a small amount of Nuclear damage on one enemy.)
▶ Eiha (Inflicts a small amount of Dark damage on one enemy.)
PROTECTOR STYLE:
▶ Wall (Increases an ally's resistance to an element - Caster selects which element the wall will protect against)
▶ Dia (Recovers a small amount of HP to one ally.)
▶ Unbreakable Tie (Caster is protected by a shield that increases resistance to all elements and removes any weaknesses, but is now subjected to all damage caused to other users. (Spell stops when user decides))
DEFENSIVE PASSIVE
▶ Dodge (Doubles evasion against attacks.)
▶ Reinforced (25% less chance to succumb to status effects)
▶ Stone Feet (25% less chance to be knocked down from a knockdown or a critical hit)
▶ Demonic Ritual (Healing spells recover 25% more HP.)