Jun. 4th, 2023

moonlitknight: (Default)
Player: Blythe
Age: +18
Contact: [plurk.com profile] Blythee
Current Characters: N/A

Character:
 Zero Kiryuu
Canon: Vampire Knight | Chapter 59: Tombstones. After he speaks with the ghost of Ichiru, before he meets Yuuki outside the cemetery. 
Age: 18
Background Information: Link
Personality:

STRENGTH

Kindness

The hostile persona he puts on in front of others is a mask to hide the fact that he's actually a very kind character; a trait clearly seen when he’s younger. Back then, his brother and sensei expressed concern that he was too kind to kill vampires effectively. A concern that turned out to have merit when he tried to save a vampire slotted for execution and ended up becoming its victim. He even botched his first kill unable to pull the trigger until he had no choice. After a year of relentlessly hunting down Level E vampires, Zero no longer hesitates before pulling the trigger. Experience has hardened him. Yet, with his memories stolen, he no longer remembers why he closed himself off from his emotions and he's slowly started reverting to the kind person he used to be but with a broader understanding of the world making him less prone to exploitation due to naivety.

Strength of Will

For four years, his strength of will kept him from turning into a vampire, a monumental task. His will alone kept him human until he couldn't fight his descent anymore. This same determination is what allowed him to rebel against his creator and go against her. Vampires who are made by a Pureblood cannot disobey them. Yet, Zero refused to do her bidding and found the strength to go against her orders. At one point he breaks from her control and even tries to kill her, another feat unheard of in their world. After the attack on their school, Zero loses both his brother and the girl he cares for all at once. He's left alone to deal with the aftermath. He picks himself up with little complaint and fully submerges himself into his duties as a vampire hunter finding purpose in his life again.

Protective

No matter his feelings, his condition, he will always put the wellbeing of others before his own. He became a night guardian for this reason, tasked with enforcing the rules that kept the peace between the day (human) and night (vampire) class. Later, he becomes a full-fledged vampire hunter whose role is to protect the peace between the human and vampire society. No matter his role, Zero will always be a guardian. He's too kind and stubborn to watch another suffer. He was powered up to become someone else's weapon but instead ended up becoming a shield for others.

WEAKNESS

Sacrificial Knight

Zero portrays strong characteristics of the sacrificial knight. He has no regard for his own health and safety often putting himself in danger acting as a shield for others. This side of Zero derives from a mix of his own kind nature and the duality that exists inside him - hunter and vampire. As a child, Zero realized a startling truth: the reason why his brother was pained with a sickly body was that he’d acted like a vampire in their mother’s womb and devoured the hunter powers that belonged to Ichiru. Guilt mixed with unrestricted love made him unable to deny his brother anything. Even when he betrayed their family by leading their killer into their home, Zero could not find it in him to hate him, yet he finds it easy to hate himself. The same scenario plays out with the girl he cares for, Yuuki. Early on he's shown protecting her from physical and emotional harm even at the cost of his own happiness and welfare.

Distant

Zero is a very distant person fitting neither with his classmates or the Hunters who see him as a liability. They have him under surveillance under the guise of a Hunter assigned as his partner. Zero obediently follows along with their orders and doesn’t try to defend himself letting his actions speak for him. He ignores their constant stares and comments, preferring to focus on his duties instead. Zero isn't overtly social but he's learned how to be civil to both humans and vampires. Before he used to ignore the boys in his grade and yell at the girls and never made any friends. Now, he's nicer to his peers and gets along with them relatively well. He's even civil to vampires having learned how to control his emotions an important trait for the next President of the Hunter Association. This new side of him is best illustrated when he's civil with Kaname and the vampires who follow him, working together with them without making a fuss, choosing to focus on his duties in these instances and what's best for the Hunter Association. Zero doesn't open up to people, let alone emotionally. Betrayal has made him distant with everyone isolating him from the world.

Self-Hate

Zero lives with the knowledge that he has become the very monster he's supposed to hunt. He hates himself for craving the same blood as the monster who murdered his family. His Hunter upbringing further perpetuates this self-hate. For example, when another Hunter is bitten by a Pureblood she kills herself instead of letting herself be turned into a vampire. The other Hunters agree with her choice and respect her all the more for it. Zero swallows his comments and leaves. Soon after this incident, he reaches his breaking point confessing his doubts to his brother's grave, asking his tombstone if there's still anything human left in him. He coped with his brother's death by shutting down his emotions to keep his bloodlust in check, yet by locking them away, he also locked away what made him human. After Ichiru's death he chose to focus on his duties, ignoring his growing bloodlust. A reflection of his mind in turmoil. 


Abilities & Inventory:

ABILITIES

Vampire Hunter: Hunter powers are genetic and specifically designed to kill/hurt/incapacitate vampires. Spells can be placed on buildings to protect against vampire invasion and extends to memory manipulation. His powers allow him to detect vampires from afar and withstand Pureblood compulsion as well as wield anti-vampire weapons.

- Hunter Spells/Charms
- Memory Manipulation*
- Vampire Detection*
- Withstand vampire compulsion
- Wield anti-vampire weapons.

*N/A without player consent



Vampire: Accelerated healing, enhanced speed, strength, hearing, and smell. Blood cravings. The sun doesn't bother him because he wasn't born a vampire. Though, Hunter weapons can hurt him because he's still a vampire.

- Accelerated Healing
- Supernatural Speed
- Supernatural Strength
- Supernatural Hearing
- Supernatural olfactory sense
- Blood Cravings

Other Noteworthy Traits: Given intensive survival training since he was a young boy and versed him in hand to hand combat as well as weaponry. He's also a top tracker and detective. Even without his supernatural abilities, he's not defenseless. He's rated a genius with his best subject being math and science. He's also a very good cook!

- Intensive survival training

- Hand to hand combat
- Can use different weapons: gun, staff, knives, katana, etc.
- Top tracker
- Rated a genius (best subject: math/science)
- Great Cook

INVENTORY:

1) Weapon Name: Bloody Rose Description: An anti-vampire gun.

Abilities/Powers: Bloody Rose shoots bullets that are be-spelled to seal a vampire's rapid healing ability. A mortal wound from it will kill a vampire. In its evolved state, Bloody Rose is absorbed into his body allowing him to fight using silver vampiric rose vines. The endless vines, which are heavily laced with razor-sharp thorns and can slice through almost anything. Any spilled blood is absorbed by the vines, feeding its bloodlust. In its second evolution, the vampiric rose vines construct themselves into a coherent form to become a large deadly wolf with sharp claws and a sharper bite that can easily swallow a person whole.

Limitations: It's evolved form becomes more like a vampire - a reflection of its wielder. Although it feeds off his opponents, it also feeds on his blood. After the one year arc, he's seen wielding the evolved form much easier than when first obtained it. This is a reflection of the power he’s gained from the blood he’s consumed from three different Purebloods.


Suitability & Plans:

Plan to have a better relationship with his brother, Ichiru (also apping). His focus will be to protect him and protect others from him, if Ichiru goes that route, as he's done in the past. He's 100% the older brother type and while he might find a lot of people annoying, there are few people he is drawn to such as people with illnesses like his brother, or those who take care of animals. He's matured since he was first introduced, so hopefully, one day he'll be able to view vampires in a positive light, instead of tolerating them to keep the peace. Same for himself, like himself better, though that might a lot for him.

Zero is anti-social and although he might not willingly invite interactions, he is also a responsible character so finding him a position where he has to interact with people will probably be key. It might not seem so, but he is in fact, a team player. He doesn't care about standing out just don't expect him to smile or be cheery with anyone. He is not a nice character (except only with a few select people).   

Test Drive Sample: Sample 

Questions:
 Can Zero's BloodyRose harm dreams? Dream creatures?

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♘ Zero Kiryuu

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Matsuri Hino on Zero Kiryuu

"While he is extremely delicate and vulnerable, he is a strong and reliable person who can even be dauntless when he has found a resolve. Even in the face of adversity, you tried to stay a kind person, and you suffered endlessly because of it- you are a person who I respect."